![]() Like any mobile game, CnC Rivals requires you to log in every few hours to get some freebies. Also, there's truck at the bottom of the menu to deliver you some freebies. On the top, there are a bunch of options there which includes Home, Upgrade, Bounties, Alliance, Network and Store. You can see your coins and gems collection on the top right, your profile at the bottom left, then at the bottom right are where the social connections, mailbox and settings are. On the menu screen, the user interface is quite straightforward. I'm saying this not because I like the brutality on-screen but the details are really spot on.Īh.I love the smell of napalm in the morning This also includes the fire, vehicle exploding, infantries melting to the ground from chemical warfare, the glorious nuclear strike and so on. The game graphics design actually needs quite a lot of GPU power, so the buildings and units render on the display is great (especially on my ROG Phone). But if you think about it, this is actually quite a smart move by EA (depending on how you view it) but I'll get to that later. Honestly, this is quite a turn off for Nod fans (me) because it's exactly like when StarCraft 2 came out with a Terran campaign only, leaving out the Zerg and Protoss race. GDI is available for you to start the game, while for Nod, you can only unlock it at level 9. Right from the start, you will be greeted with a nostalgic voiceover (even better with returning units in a match). As all Command and Conquer (CnC) fans know, this game involves two rival factions known as the GDI and Nod.
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